Every backstory has an upside and a downside. We're not going to tell you which is which, you'll figure it out.
Family money got you in every door in town, you never had to beg a studio for a discount. That kind of comfort makes talent nervous, though; word gets around that you don't know what a lean month feels like.
Years hauling gear and settling green rooms taught you who to trust on a scene. Musicians know your name and cut you a break, but you started this with nothing, and it shows in the bank account.
A few years of contracts, royalty math, and industry case studies gave you a level head and a decent nest egg to start with. No connections yet, no reputation either, just a steady hand and a plan.
Name your act, pick a genre, then hire your starting lineup. Every hire costs a one-time fee plus a real weekly wage from here on, so build the band you can actually afford to keep.
Every musician here has one instrument they lead on, plus Charisma, Creativity, and Stage Presence, and some carry a real quirk (a trait). Hiring costs cash up front and commits you to their weekly wage, so check both numbers before you sign anyone.
Click a card to see stats. Higher stats cost more to hire.
A log scale from your very first fan to a theoretical 10 million, this is the whole possible range, not just what's realistic soon.
No activity in progress. Jump straight into something:
Every song moves through three stages, in order, Write it (free/cheap, decides if it can go viral), Record it (costs money, sets its quality), then Release it (sets how far it reaches). Nothing earns a cent until it's released.
Your practice space, whatever you've bought from the Store shows up in here.
A safe, no-crowd rehearsal - everyone in the band trains up Stage Presence, the skill that decides how well a real booked gig actually goes. No fans, no payout, no no-show risk, just a cheap, reliable way to get better before you spend real money on a real room.
Your setlist decides how a show goes, the mix of hits and deep cuts affects turnout, and every song played gets a little reach bump out of it. Build one once, then just pick it any time you book a gig.
A gig pays real money AND grows your fan count on a good night, on top of a small reach bump for every song you play, hits and deep cuts alike. Booking costs money up front, and if nobody shows, that money's gone with nothing to show for it, so there's real risk here, not just upside. No-show risk depends on your fan count vs. the room's capacity - book a room bigger than your fan count really justifies and the odds tip against you, but a bigger room also pays out a much bigger fan gain if the night actually goes well, so pulling off a show you weren't quite ready for can be the single biggest jump you get all week. Select a setlist above first.
Retro junk for the practice space. Most of it is just for laughs, a couple of items genuinely help.
$500 for a 1-in-5 shot at the pot, currently $5,000. Every miss grows the pot $500 for whoever hits it next. One ticket per real week.
Ranked by fans + total assets (cash, owned studio/venue, Store purchases) - one combined score, real other managers.
Time mode: Fast, the ⚡/⏰ toggle in the top-right switches it.
mostly for testingTraining takes real time to finish, pick a member, a skill, and a method.
Sample rivals, mixed right in with real signed-in players (🌐), ranked together.
Select a message on the left to read it.
Changelog, a word from Josh, and real band interviews (once he's published them).